Search found 273 matches
- Sun Aug 19, 2012 9:14 am
- Forum: Communicate with Celeris
- Topic: VP4 - English Billiards rules
- Replies: 21
- Views: 67563
- Sat Aug 18, 2012 8:01 pm
- Forum: Communicate with Celeris
- Topic: VP4 don't work~~
- Replies: 24
- Views: 91822
Re: VP4 don't work~~
We found the issue, you will need an update. Will let you know when it is ready.
- Sat Aug 18, 2012 12:35 pm
- Forum: Communicate with Celeris
- Topic: Pivot Aiming in VP4
- Replies: 6
- Views: 19914
Re: Pivot Aiming in VP4
Yes, the pivot point is further back. Mainly because we took some of the deflection out. We also moved it back a little more as the pivot point for the deflection point requires a very high speed shot to aim correctly because the ball curves back. Pivot point aiming is never going to work perfectly ...
- Sat Aug 18, 2012 12:12 pm
- Forum: Communicate with Celeris
- Topic: VP4 - English Billiards rules
- Replies: 21
- Views: 67563
Re: VP4 - English Billiards rules
I think I have this all correct. Though the spotting needs more testing. Found another issue today where the red count was wrong off the break.
- Sat Aug 18, 2012 12:10 pm
- Forum: Communicate with Celeris
- Topic: Foul and miss just dont do it for me with the ai
- Replies: 5
- Views: 16632
Re: Foul and miss just dont do it for me with the ai
Unless you can clone me, it is going to take a while. And if you could clone me all we would do is fight as I'm part Scottish and therefore, very difficult to get along with : )
- Sat Aug 18, 2012 12:09 pm
- Forum: Communicate with Celeris
- Topic: VP4 don't work~~
- Replies: 24
- Views: 91822
Re: VP4 don't work~~
I'm pretty sure this is your AV. Turn off your AV, run VP4, register, exit VP4, turn back on your AV.
- Sat Aug 18, 2012 9:20 am
- Forum: Communicate with Celeris
- Topic: Pivot Aiming in VP4
- Replies: 6
- Views: 19914
Re: Pivot Aiming in VP4
Adjusting it might be nice though I'm not sure why you think this is not realistic. The pivot is at where the pivot matches the deflection, and it is not a 6 or 7 inches, none of the cues deflect that much, it varies but all of them are much longer than that. Our cues have a little less deflection t...
- Sat Aug 18, 2012 2:03 am
- Forum: Communicate with Celeris
- Topic: VP4 - English Billiards rules
- Replies: 21
- Views: 67563
Re: VP4 - English Billiards rules
Fixed the baulk, not the full width, checks to see if cue ball moves outside of baulk on the shot.
- Sat Aug 18, 2012 1:47 am
- Forum: Communicate with Celeris
- Topic: VP4 - English Billiards rules
- Replies: 21
- Views: 67563
Re: VP4 - English Billiards rules
The count now only increments if the red is on the spot The "pot-off-the spot" counter also should be reset to 0 if the player changes. It seems not to be the case currently in VP4. That is correct now I think the VP4 definition of baulk is incorrect for EB. VP4 is considering the D baulk ...
- Sat Aug 18, 2012 1:10 am
- Forum: Communicate with Celeris
- Topic: VP4 Pub World rules error
- Replies: 5
- Views: 14830
Re: VP4 Pub World rules error
The break rule has been corrected.
We do implement the total snooker rule, except we currently don't check the case for total snooker with BIH in baulk.
We do implement the total snooker rule, except we currently don't check the case for total snooker with BIH in baulk.
- Sat Aug 18, 2012 1:01 am
- Forum: Communicate with Celeris
- Topic: Pivot Aiming in VP4
- Replies: 6
- Views: 19914
Re: Pivot Aiming in VP4
The pivot point is slightly behind the pivot point for the shaft based on its deflection. We don't have an interface to modify it.
- Sat Aug 18, 2012 1:00 am
- Forum: Communicate with Celeris
- Topic: VP4 don't work~~
- Replies: 24
- Views: 91822
Re: VP4 don't work~~
Please email to vp4@celeris.com:
The Message.log file It will be in:
c:\Users\<user name>\AppData\Local\Celeris\Virtual Pool 4
or if you are on XP:
C:\Documents and Settings\<user name>\Local Setting\Celeris\Virtual Pool 4
Also include your serial number, I'll find that and reset it
The Message.log file It will be in:
c:\Users\<user name>\AppData\Local\Celeris\Virtual Pool 4
or if you are on XP:
C:\Documents and Settings\<user name>\Local Setting\Celeris\Virtual Pool 4
Also include your serial number, I'll find that and reset it
- Fri Aug 17, 2012 2:41 pm
- Forum: Communicate with Celeris
- Topic: Several points
- Replies: 10
- Views: 26838
Re: Several points
All the opponents should not play like Curly in Good Luck mode.
- Fri Aug 17, 2012 1:01 pm
- Forum: Communicate with Celeris
- Topic: Annoying problem or bug in VP4 (+POSSIBLE SOLUTION)
- Replies: 113
- Views: 2081599
Re: Annoying problem or bug in VP4 (+POSSIBLE SOLUTION)
Guys, look at this post and try the solution proposed:
http://www.facebook.com/VirtualPool4/po ... 4560548652
http://www.facebook.com/VirtualPool4/po ... 4560548652
- Fri Aug 17, 2012 11:24 am
- Forum: Communicate with Celeris
- Topic: Annoying problem or bug in VP4 (+POSSIBLE SOLUTION)
- Replies: 113
- Views: 2081599
Re: Annoying problem or bug in VP4 (+POSSIBLE SOLUTION)
Who sees this problem when running in desktop mode?
- Fri Aug 17, 2012 11:23 am
- Forum: Communicate with Celeris
- Topic: Several points
- Replies: 10
- Views: 26838
Re: Several points
I lost the original long response, did not feel like retyping. And I am petulant.
- Fri Aug 17, 2012 11:07 am
- Forum: Communicate with Celeris
- Topic: Annoying problem or bug in VP4 (+POSSIBLE SOLUTION)
- Replies: 113
- Views: 2081599
Re: Annoying problem or bug in VP4 (+POSSIBLE SOLUTION)
Guys, thanks for continuing to try things, any bit of information may help. This issue has been perplexing.
- Fri Aug 17, 2012 8:47 am
- Forum: Communicate with Celeris
- Topic: VP3DL not working on Windows 8
- Replies: 21
- Views: 161813
Re: VP3DL not working on Windows 8
We will look at it, but I can't guarantee VP3DL will be supported on it as I'm not sure what will be required.
VP4 will be supported on Windows 8 for sure.
VP4 will be supported on Windows 8 for sure.
- Fri Aug 17, 2012 8:45 am
- Forum: Communicate with Celeris
- Topic: Glitch with camera in VP4?
- Replies: 10
- Views: 53276
Re: Glitch with camera in VP4?
There will be an update, I'm not sure what quick means to you. I intend to do it as soon as I get certain things corrected.
- Thu Aug 16, 2012 11:54 pm
- Forum: Communicate with Celeris
- Topic: Several points
- Replies: 10
- Views: 26838
Re: Several points
I was referring to the original post.
Your comment were reasonable and pretty close to why the felt is probably too bright. We took the color samples from a photo.
Your comment were reasonable and pretty close to why the felt is probably too bright. We took the color samples from a photo.
- Thu Aug 16, 2012 11:40 pm
- Forum: Communicate with Celeris
- Topic: VP4 - English Billiards rules
- Replies: 21
- Views: 67563
Re: VP4 - English Billiards rules
Questions on this: 1) Indeed there seems to be an error here. If the red gets knocked off on a shot by the cue ball, then potted from this new position, not on the spot, it does still count that as on the spot, so that needs to be fixed. It seems like the only way the red will not be on the spot is ...
- Thu Aug 16, 2012 11:18 pm
- Forum: Communicate with Celeris
- Topic: Several points
- Replies: 10
- Views: 26838
Re: Several points
No you did not get it right, you got it completely wrong.
- Thu Aug 16, 2012 11:00 pm
- Forum: Communicate with Celeris
- Topic: VP4 - Snooker highest break problem...
- Replies: 4
- Views: 12172
Re: VP4 - Snooker highest break problem...
Just a cut an paste error, was there but was overwritten by another stat, has been corrected.
- Thu Aug 16, 2012 10:59 pm
- Forum: Communicate with Celeris
- Topic: VP4 Disappearing Cue
- Replies: 2
- Views: 11153
Re: VP4 Disappearing Cue
That is the mode where you are standing over the shot aiming with your body, pressing A puts you down on the shot with the cue. This is a more natural way to aim. If you want the old VP3 way, Settings/Camera/Aiming, set to Last Distance.
- Thu Aug 16, 2012 10:57 pm
- Forum: Communicate with Celeris
- Topic: Glitch with camera in VP4?
- Replies: 10
- Views: 53276
Re: Glitch with camera in VP4?
We corrected this issue.